Gamification is the process of bringing game elements into anything that is not in a game context. While gamification has recently become a buzzword, the idea isn’t new. Humans have been trying to make boring and even unpleasant tasks fun for a long time. When used effectively, gamification encourages habit development through positive reinforcement, whether that’s engaging with an app, performing better in a job, or buying more of a product. Here are five examples of the effect of gamification, and how it can improve workplace learning.